//PORTAL_&_COWORKRESUMECONTACT2026.06.02
//PORTAL_&_CO Ā· PP-01PROJECTS← ALL WORK
PP-01Ā Ā·Ā CAMERA Ā· SOUND Ā· iOSLIVE

GLYSSN

Camera-as-instrument iOS app, in active build.

PLATFORM
iOS
STATUS
TESTFLIGHT Ā· ACTIVE BUILD
ROLE
CREATOR AND PRODUCT
IOSCAMERASYNESTHESIAWEB AUDIOTESTFLIGHT
FIG. 01 — PRODUCT HERO
01 //

OVERVIEW

I wanted to know what it would feel like to actually look at a place instead of just walking through it. Glyssn points a phone at a scene and turns what's there into sound: color sets the key, brightness sets the tempo, motion drives the rhythm, saturation wets the reverb. Hold still on a moment and you get a short piece composed from exactly what was in front of the lens. Keep moving and it keeps writing, following you.

Stream mode — hue, brightness, motion, and saturation mapped live to key, scale, tempo, and rhythm.

It's a kind of synesthesia, borrowed and built. The idea was never "make an app that plays music." It was closer to: what if paying attention to a room, really looking at its light and its color and what's moving through it, could be handed back to you as something you hear. I wanted to find out if a person could listen their way into noticing a place they'd normally walk past. And past that, whether it could hold up live, in the hand, in real rooms, not just as a proof of concept but as something that actually works while you're standing somewhere.

Capture Ā· play Ā· export — the full loop from live scene to finished stems.

Photo mode captures a single moment into a finished piece. Stream mode never stops, composing continuously as you move. Sessions are saved so what you made doesn't disappear the moment you close the app. I directed all of it, the mapping logic, the architecture, what a "finished" piece should even sound like, working with AI to move fast on the build itself.

A live stream beside a saved session — compose continuously, then export when it feels done.

It's live on TestFlight, and I have video of it running along with real product shots.

Demo — live in a room
Demo — stream mode
One tap, four stems — melody, pads, bass, and rhythm exported as WAV or MIDI.

Where it's headed: right now it reads a single scene. The bigger version scans an entire room and lets the room become both the instrument and the level at once, a space you can actually play. That's not built yet, but it's the direction the current version was always pointing toward.

There's also a Moog simulator companion in the works — a Bluetooth-connected synth that pairs with the app, so what Glyssn composes from the camera can be played and shaped on something that feels like hardware, not just on screen.

PROJECTS

GLYSSN

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