NARRATIVE DESIGN/PRODUCT/CREATIVE TECHNOLOGIST
DEL
ROSARIO
デル・ロサリオ · ナラティブデザイン
Hi! I'm Del Rosario, a Product Designer and Creative Technologist specializing in Agentic Design and Narrative Thinking. You're viewing the flat portfolio — take off the glasses anytime to explore in 3D.
PROJECTS
プロジェクトゲームと物語
GAME &
NARRATIVE
NARRATIVE
○ □ △ ✕ ◇ ⊕

GN-01 · INTERACTIVE FICTION
GLORIA 2087
グロリア 2087
Terrence Oduya is the last human in a Plenty Corp snack factory — until a vending machine named Gloria sends a repair ticket from a floor that has been dark since 2081. A cyber-noir Twine narrative about loneliness, portals, and being seen.
GN-02 · INDIE STUDIO · GAME IN DEVELOPMENT
STUDIO NO TAHITI
スタジオ・ノー・タヒチ
An indie game studio. Our first game is in the works — currently untitled.
CASE STUDIES
事例研究 — 深い仕事WRITING
執筆 — 脚本と分析→ FROM ZARAH'S COMPUTER · SCREENPLAYS & CLOSE READINGS
01BREAKERSブレーカーズ — 脚本抜粋Ralph Cook walks into Mary's Billiards, Chicago 1992 — a pool-hall scene about debt, charm, and the coffee George Chapel brings to the curb.INT. MARY'S BILLIARDS, CHICAGO IL, 1992 — MORNING
RALPH COOK (45) breaks open the pool hall doors. Morning light floods in, silhouetting his rail-thin frame.SCREENPLAY · EXCERPT→02ANALYSIS: IF I HAD LEGS I'D KICK YOU脚があれば蹴るのに — 分析A scene-by-scene breakdown of Linda, Child, and the black hole — how Harry Nilsson's "Think About Your Troubles" becomes the film's audible thesis.Linda is not the protagonist of this story. She is its most powerful obstruction, a woman at war with her own portrait, unable to see herself whole.CLOSE READING · ANALYSIS→
RESUME
履歴書 — ダウンロード14 YEARS
OF STORIES
Product design and creative technology across TV, R&D, tools, socials, and games.
DOWNLOAD RESUME ↓CONTACT
連絡→ OPEN FOR CONSULTING · REMOTE WORLDWIDE
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