
Arboretum
樹木園Eight sprigs, fronds and leaves built from geometry and drawn as living point clouds on a plain 2D canvas. They turn on their own, lean toward the pointer, and scatter when pressed, then spring back dot by dot.
Product designer & creative technologist working at the seam of product and story — agentic design, narrative thinking, and creative tech across TV, R&D, tools, and games.
プロジェクト — products, prototypes & reels. Expand a row to watch or read.
An iOS camera instrument that maps visual input into live composition, saved sessions, and exportable stems.

An AR lens prototype built around an existing cafe mural, using the wall artwork as an image-tracked spatial anchor.
An AR motion filter inspired by Everything Everywhere All At Once, designed around a bagel-portal visual gag and face-tracked movement.
A desktop weather companion that translates live forecast data into dithered scenes, pet reactions, alerts, poems, and compact ambient UI.

Senior product design for DSCVR retention: streak mechanics, recovery states, social proof, and reward loops that made daily participation easier to understand and easier to return to.

ゲームと物語 — INTERACTIVE FICTION · VOICE UI · GAME DESIGN · SDK
販売中 — kits and components I built, packaged and put up for sale. Buy links open the store in a new tab.

Eight sprigs, fronds and leaves built from geometry and drawn as living point clouds on a plain 2D canvas. They turn on their own, lean toward the pointer, and scatter when pressed, then spring back dot by dot.
UI/UX, proof-of-concept, and 0–1 startup applications
Narrative thinking · Prototyping · Critique · Playtesting · Systems thinking · Written craft · Facilitation · Research · Collaboration · Taste
Product design · Narrative design · Creative technology · Game design · Agentic design
Komyun, Glyssn, Weft.gg, and more
Product design and creative technology at the seam of system and story. I build digital worlds, interactive fiction, and agentic workflows for people who care about community over metrics.
Based in Long Beach, CA. I specialize in design strategy, user experience, agentic design, and narrative thinking.
アーカイブ — prototypes, artifacts & side quests recovered from old hard drives. 15 catches.