
Arboretum
樹木園Eight sprigs, fronds and leaves built from geometry and drawn as living point clouds on a plain 2D canvas. They turn on their own, lean toward the pointer, and scatter when pressed, then spring back dot by dot.
Product designer & creative technologist working at the seam of product and story — agentic design, narrative thinking, and creative tech across TV, R&D, tools, and games.
プロジェクト — products, prototypes & reels. Expand a row to watch or read.
A desktop weather companion that translates live forecast data into dithered scenes, pet reactions, alerts, poems, and compact ambient UI.

Thirteen TouchDesigner effects rebuilt to run live in the browser — feedback loops, flow fields, audio-reactive point clouds — so you can pull on every parameter before you even open the app. Each recipe lays out its operator network and the method, then hands you a Python build script that wires the whole thing back up in TouchDesigner, no dragging nodes by hand.

An iOS camera instrument that maps visual input into live composition, saved sessions, and exportable stems.

An AR lens prototype built around an existing cafe mural, using the wall artwork as an image-tracked spatial anchor.
An AR motion filter inspired by Everything Everywhere All At Once, designed around a bagel-portal visual gag and face-tracked movement.
ゲームと物語 — INTERACTIVE FICTION · VOICE UI · GAME DESIGN · SDK
販売中 — kits and components I built, packaged and put up for sale. Buy links open the store in a new tab.

Eight sprigs, fronds and leaves built from geometry and drawn as living point clouds on a plain 2D canvas. They turn on their own, lean toward the pointer, and scatter when pressed, then spring back dot by dot.
UI/UX, proof-of-concept, and 0–1 startup applications
Narrative thinking · Prototyping · Critique · Playtesting · Systems thinking · Written craft · Facilitation · Research · Collaboration · Taste
Product design · Narrative design · Creative technology · Game design · Agentic design
Komyun, Glyssn, Weft.gg, and more
Product design and creative technology at the seam of system and story. I build digital worlds, interactive fiction, and agentic workflows for people who care about community over metrics.
Based in Long Beach, CA. I specialize in design strategy, user experience, agentic design, and narrative thinking.
これまでの仕事 — things done over the years: earlier client work, plus prototypes, artifacts & side quests recovered from old hard drives.